AI Insights · Timothy · July 2025
Top 5 Casual Games Performance in Norway Q2 2025 on Unified Platform
Explore the performance of the top 5 casual games in Norway during Q2 2025, with insights from Sensor Tower highlighting trends in downloads, revenue, and active users.
In the second quarter of 2025, the top casual games in Norway showed varied trends across downloads, revenue, and active user engagement on a unified platform, according to data from Sensor Tower.
Royal Kingdom experienced a significant rise in weekly revenue, starting from about $1.5K and peaking at roughly $22.4K by the end of June. Downloads also surged, reaching a high of approximately 5.4K weekly. Active users increased steadily, from just over 1K to nearly 19.7K.
Offline Games - No Wifi Games maintained a consistent revenue stream, with minor fluctuations, averaging around $200 weekly. Downloads varied, with a notable increase to about 4.8K in the last week of June. Active user numbers remained strong, peaking at over 29K in late April before settling around 19.6K.
Township saw its weekly revenue fluctuate, reaching a high of approximately $37.6K in mid-April. Downloads decreased slightly, stabilizing around 1.5K per week, while active users showed a steady presence, averaging about 23.5K.
Kahoot! Play & Create Quizzes had a stable revenue flow, peaking at about $6.9K in mid-June. Downloads saw a decline towards the end of the quarter, dropping to approximately 667 weekly. Active user engagement fluctuated, with a high of nearly 18.8K in early June before reducing to 8.9K at quarter's end.
Royal Match showed strong revenue performance, averaging around $80K weekly. Downloads remained stable, with a slight increase to about 1.6K in late June. Active users consistently hovered around 53K, indicating robust engagement.
These insights reflect the dynamic nature of the casual gaming market in Norway, with more detailed analytics available on Sensor Tower.